Guillaume Lussier-Dulude
Guillaume Lussier-Dulude
Technical / Material Artist at Novaquark
Grand Montréal, Canada

Skills

3D ModelingEnvironment ModelingHard Surface ModelingLow-poly ModelingProp ModelingTexturingHigh-poly ModelingPhoto-manipulationVideo EditingPBR TexturingTexture Baking

Software proficiency

3ds Max
3ds Max
Maya
Maya
Blender
Blender
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Substance 3D Sampler
Substance 3D Sampler
ZBrush
ZBrush
Mixer
Mixer
Marmoset Toolbag
Marmoset Toolbag
Affinity Designer
Affinity Designer
Affinity Photo
Affinity Photo

Productions

    • Video Game
      Dead by Day Light
    • Year
      2022
    • Role
      3D Artist
    • Company
      Behaviour Interectif

Experience

  • Technical / Material Artist at Novaquark
    Montréal, CA
    April 2023 - Present

  • Teacher (Part Time) at Rubika
    Montréal, Canada
    January 2023 - Present

    I will be developing and teaching their new texturing courses for their Tech-Art Video Game program.

  • Artiste 3D at Behaviour Interactive
    Montréal, Canada
    October 2021 - September 2022

    3D Modeling and Textures

    - Working on a game in Unity in an undisclosed project.

    - Working in the Dead by Day Light team

  • Environement 3D Artist at Humanitas Solutions
    Montréal, Canada
    March 2019 - October 2021