Level Art - Unreal Engine - Humanitas Solutions 2019

Kuujjuaq. I was asked to make this map in 1 week. I created the building and the electric poles. The plant used was a free environment pack on the Unreal market.

Kuujjuaq. I was asked to make this map in 1 week. I created the building and the electric poles. The plant used was a free environment pack on the Unreal market.

Monument Valley at Utah USA -I created the map using the Brushify assets.

Monument Valley at Utah USA -I created the map using the Brushify assets.

Square Victoria at Montreal, Quebec, Canada - I created Square Victoria street and La tour de la Bourse Building. The rest was made with the asset bought from the Unreal Market place.

Square Victoria at Montreal, Quebec, Canada - I created Square Victoria street and La tour de la Bourse Building. The rest was made with the asset bought from the Unreal Market place.

Greenland Map - I designed the map using the Brushify assets.

Greenland Map - I designed the map using the Brushify assets.

Forrest Map- I created the map with the Brushify assets.

Forrest Map- I created the map with the Brushify assets.

Pipeline Map - I built the pipeline tube on the map. The nature used was from Brushify.

Pipeline Map - I built the pipeline tube on the map. The nature used was from Brushify.

Pipeline Map - Created the map using the Brushify and other pack on the Unreal Market.

Pipeline Map - Created the map using the Brushify and other pack on the Unreal Market.

Level Art - Unreal Engine - Humanitas Solutions 2019

Here are the examples of my project maps that I was responsible during my first year working at Humanitas Solutions in Montreal. I was asked to create different kinds of maps that was scale from 1:1 based on a real-world location. Most of it was made by me with a limited amount of time between a few days to 3 weeks for each map. I modeled some unique 3D assets and maps and I am responsible for doing a lot of level art and maintaining each level optimized so that the FPS will be more than 60. The studio also bought and used 3D assets from the Unreal Market that helps me enhance the quality of the maps.