Here are the examples of my project maps that I was responsible during my first year working at Humanitas Solutions in Montreal. I was asked to create different kinds of maps that was scale from 1:1 based on a real-world location. Most of it was made by me with a limited amount of time between a few days to 3 weeks for each map. I modeled some unique 3D assets and maps and I am responsible for doing a lot of level art and maintaining each level optimized so that the FPS will be more than 60. The studio also bought and used 3D assets from the Unreal Market that helps me enhance the quality of the maps.